posted by [identity profile] gillyp.livejournal.com at 08:32am on 16/09/2007
"Events sometimes get away from me, but not characters."
So, are you saying that the plot sometimes goes in directions you hadn't anticipated? And if so, how does that work? How does the plot 'get away from you', if not pushed that way by the players in the scene?

Interesting. (o:
 
posted by [identity profile] mab-browne.livejournal.com at 08:41pm on 16/09/2007
It's a bit of a mix, I think. I have this idea for 'what's going to happen'. Obviously, that's affected by characterisation issues. For me, writing a story is like building a house. You have a plan, but you realise you've cut that joist too short, and you have to cut a new one; you can't get that variety of tile and have to go with something else. I think that you, Gilly, go with 'content defines form'. I go with 'form defines content'. :-)

To go back to Hazard, I was going to have Alicia just as affected by the sentinel attraction thing as Jim, but I soon realised that it wouldn't work. The scene where Jim licks her hand was originally intended as a way for Alicia to drug him and put Jim even more off his game. However, no. Alicia is a survivor, and she can't do the things that I want her to do if she's swanning around in an uncontrolled puddle of lust. So, I changed the emphasis. So yes, things are character based, but it's more me thinking, 'what sort of person will do the things I want to have happen here' rather than having the character determine the flow of action.
 
posted by [identity profile] gillyp.livejournal.com at 08:52pm on 16/09/2007
OK, that all makes sense.

This is all getting really interesting; it's like a window into all these writery minds, all working in completely different ways. Fascinating. (o:

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